It was the change that fixed the textures but I focused on the wrong aspect. I just changed it back from newer to older and voila! my texture detail has returned! I recently tested out 20 or so different ENB / Reshaders for FO4, part of this testing involved upgrading the ENBoost setup on one of the contenders from ENB.
Thanks Ligerius ! You gave me the right clue to fix this on my setup. It looks beyond belief good, but only at 4k. In years to come when 4k is the norm this will be a great game to revisit.
I don't know what Bethesda is thinking, but I do know that their quality control is just sad compared to studios like CD Projekt RED & their ability to react to an issue like this is even sadder.
I would not like to texture mod this game with less than 4gbs vram. My maximum vram usage was 3.8gbs with the vanilla textures. This is the only game I play at 4k & I do it with an old i7 2600 & a 980 ti (59fps average). Most games I play at 1440 & because of low frame rate at 4k. All the games that I have played recently look about the same at 1440 & 4k(mesh/texture design) except this one.
I used one for a while but the last update fixed the issue. Texture handling is the issue with this game so look for tweaks. The vanilla textures are mostly 2k so they should look good at all popular resolutions but they don't. The difference is so stark that I would not want to play this game at all at less than 4k. The terrain textures in this game look perfect at 4k. Please if anyone went through this and found solutions, please let me know. I have never seen this in a bethesda game before and almost wonder if it is a purposeful feature to keep fps up. I have seen that others have gotten it to work with the enb boost memory patch or mipmap or texture degrade/upgrade distance tweaks, but not of these work for me. Is their no solution for me? I mean is it not possible to run higher res texture packs and have the vanilla higher res textures load with 3 gb vram? Has anyone encountered the same issue and have any suggestions.
Hoping that is not the reason, as I do not know how to undo the registry edit. Also accidentally set the fallout cpu high priority tweak in configurator. The game seems to usually run 60 fps with dips into 40s and then goes back up to 60s. All settings are ultra except god rays and ssao instead of hbao. None have seemed blurry though, only the vanilla textures I haven't replaced. The higher res texture mod packs DO appear to be loading, though unsure if all of them are loading in full detail. Hasn't gotten near three in game yet but certain vanilla res textures do not load no matter what, such as the vault 111 platform, and house architecture that I have not replaced. Then when the game actually loads the vram usage decreases to between 2 and 2.5. This is very frustrating and I am assuming it is due to 3 gigs vram? The game shows it just over 3 gigs vram right before the loading screen ends.
Nvidia drivers 361.75- I believe sli is running as both cards usage changes during the game. I have tried various tweaks to get it to work such as the enb boost force memory, the mip map tweak, and the configurator degrade/upgrade texture distance tweak. I also have shadow boost and f4se installed. I use f4se loader to launch the game and was wondering if it conflicted with the enb, though the enb loads. 291 with enb boost memory tweak enabled under enb local ini. I seem to be having the texture loading issue where high res textures will not load. I just got the game, installed a bunch of texture mods.